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The process for mesh creators is to put the script receiver into the mesh, and edit the mesh by color zones, each zone is for each target for the textures, by example, select the bottom of a body and tint it with a color, the top with another color and neck another color. This example is a basic model.

Mesh Creator:

In the next picture we can see in more detail the zone of buttons.


When you finish, click on a color face, then select in the HUD the target and ADD to Receiver, same for top, bottom, neck. Then when finished the mesh is ready to get textures from appliers, in this example top, bottom, neck. You can lock the receiver if this example is only for skin. You can use much more target if needed.

It's easy, isn't it?

Do not forget these important points:

The first time the Universal Receiver script is introduced into the mesh it is necessary to dress or add the mesh once. This is due to an initiation process. Then it can be used on rezz.

Other important points are unlocking first, clear after and when you have finished saving the data, then locking the script at the end. Lockout is only for not saving any more data, but it always allows you to receive and apply what you receive from a Universal Applier.

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Observations:

You can apply color to the mesh with as many colors as targets you need. For example, if the layers are attached to the body then you need to color the targets of the layers with other colors, as well as if you use fingernails or toenails, nipples or pubis.

The script Universal Receiver do not interfere with others systems you have, is perfectly compatible and you can add as a new feature.

Updates:

For creators that making very much updates in their bodies now can use a button to memorize all data that get the Universal Receiver script, all the targets.

The way to use it is to wear the item, then use the main HUD for creators of meshes with the body (or another mesh) that have the script into. The Universal Memorizer item is pasive, only need to be as an observer, getting the data that the Universal Receiver send it. You can clear it at beginning in the main HUD, and lock to the end to save in the inventory for future uses if needed, change the name to the version update of your mesh body (by example). The button Universal Memorizer respond to the same orders in the HUD, clear, lock, unlock.